Friday, August 24, 2012

[Flood] Character Descriptions

Female race lineup from 3.5 Player's Handbook by Todd Lockwood
Flood is part I of An Age of Endless Storms, an Eberron campaign using the playtest version of the Next iteration of Dungeons and Dragons. Aside from playesting the mechanics side of things, our gaming group has wants to see how well the system handles established campaign settings. Note that, as part of the Online Playtest Agreement, I will refrain from posting specific homebrew stuff such as new statblocks, races, and maybe even dragonmarked specialties that I may decide to include in order to preserve the feel of the Eberron campaign setting. However, I may allude to them from time to time, describing such homebrew content in descriptive rather than completely technical terms. Hopefully, that would be enough for readers to follow the progress of our playtest.

With the rules for rolling stats fully understood by the players, they began to work on their characters. In this iteration of the playtest, many of the players gravitated toward human as a race. Was it because of my character generation method, or is human just too strong as a race right now? Currently, I believe they are attractive as a beginner race. (I mentioned that before, haven't I?) I think I will need a second group to adequately judge the strength of humans.

So, here are the characters that my players have come up with. I would like to thank them for taking their time to write down short descriptions of their characters.

Monday, August 20, 2012

[Flood] Choosing Thrane


Flood is part I of An Age of Endless Storms, an Eberron campaign using the playtest version of the Next iteration of Dungeons and Dragons. Aside from playesting the mechanics side of things, our gaming group has wants to see how well the system handles established campaign settings. Note that, as part of the Online Playtest Agreement, I will refrain from posting specific homebrew stuff such as new statblocks, races, and maybe even dragonmarked specialties that I may decide to include in order to preserve the feel of the Eberron campaign setting. However, I may allude to them from time to time, describing such homebrew content in descriptive rather than completely technical terms. Hopefully, that would be enough for readers to follow the progress of our playtest.

[Flood] Character Creation

Flood is part I of An Age of Endless Storms, an Eberron campaign using the playtest version of the Next iteration of Dungeons and Dragons. Aside from playesting the mechanics side of things, our gaming group has wants to see how well the system handles established campaign settings. Note that, as part of the Online Playtest Agreement, I will refrain from posting specific homebrew stuff such as new statblocks, races, and maybe even dragonmarked specialties that I may decide to include in order to preserve the feel of the Eberron campaign setting. However, I may allude to them from time to time, describing such homebrew content in descriptive rather than completely technical terms. Hopefully, that would be enough for readers to follow the progress of our playtest.

Tuesday, August 14, 2012

[5e Musings] 2nd Round Initial Thoughts

The second playtest packet is out, complete with character creation rules for characters of 1st-5th level as well as an updated bestiary! The whole thing caught me by surprise - I felt like the packet was coming soon, but I thought I would at least be able to finish the Caves of Chaos from the first playtest, first. I'm pretty sure that my players would prefer to try their hand at character creation, though, so I will be converting the upcoming Sunday game to a chargen session instead. 

I feel like I'm going into a more familiar zone, myself, as I feel like I thrive better as a DM when not following the general plot of a module. As the packet does not come with one (yet), I'll look into figuring out how encounter building works. I will also experiment with exploration and roleplay a little bit more.

One thing I will note is that I will likely deviate from the rules-as-written this time. I want to see how much I can bend the system with house rules without breaking it; over the course of the next few weeks, I will post things that I change in our gameplay. 

To motivate the creation of these house rules, I want to start with the things that I initially like and dislike about the second round.